The first images and information on PlayStation VR 2 next-gen controllers

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Surprisingly, the first photos and the first details on the controller for the new generation of PlayStation VRcoming to PS5 in the next few years.

Sony confirmed a few weeks ago the rumors that had been circulating for some time: the Japanese company is working on PlayStation VR 2 – or in any case on the new generation of virtual reality of the PlayStation world, currently without a well-defined name and which, as confirmed in the post announcement, it will certainly not arrive by the end of 2021.

From a new post on the official PlayStation blog, new details on the controllers of this future virtual reality viewer arrive surprisingly, which since design turn out to be very curious.

Hideaki Nishino, Sony’s Senior Vice President and Platform Planning & Management talked about the novelties of these new controllers, starting with the design. The shape of the controllers was designed and built to ensure great freedom during the game and excellent ergonomics, with the team working on balance and comfort. According to Nishino, these new controllers will radically change the way you play with VR.

The new controllers will also “inherit” many of the features of PlayStation 5’s revolutionary DualSense, such as adaptive triggers and haptic feedback. Here are all the features that were announced today:

  • Adaptive triggers: Each VR controller (left and right) includes an adaptive trigger that adds palpable tension when pressed, as is the case with the DualSense controller. If you’ve played a PS5 game, you’ll know the tension that feels when pressing the L2 or R2 keys, like when you draw a bow to shoot an arrow. By applying this mechanic to VR, the experience is amplified and taken to a higher level.
  • Haptic feedback: The new controller will feature haptic feedback optimized for its design, to offer more incisive, modulated and nuanced gaming sensations. As you traverse a rugged rocky desert or strike in hand-to-hand combat, you’ll hear the difference – the stunning audio and visual experience, fundamental to VR, will be amplified.
  • Tactile sensing: The controller can detect your fingers without applying any pressure to the areas where you place your thumb, index or middle fingers. This will allow you to perform more natural hand movements while playing.
  • Detection: The VR controller is detected by the new VR headset through a ring on the bottom of the controller.
  • Action keys / analog sticks: the left controller is equipped with an analog stick, square and triangle buttons, a “grip” button (L1), a trigger (L2) and the Create button. The right controller is equipped with an analog stick, the buttons cross and circle, a “grip” button (R1), a trigger (R2) and the Options button. The “grab” button can be used, for example, to collect game items.

The post ends with the announcement that the controllers will soon be rolled out to developers, who can then get started with creating VR games that will make the most of their features.

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